Highlights
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Emmy‑winning CG Supervisor with 20 years of experience leading teams, building pipelines, and delivering high‑quality 3D content for feature films, episodic animation, and real‑time productions.
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Proven ability to design, test, and deploy efficient workflows across various DCCs and emerging Gen‑AI tools.
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Strong technical leadership background with a track record of improving production efficiency, solving complex pipeline challenges, and guiding teams through large‑scale deliveries.
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Proven ability to develop and execute CG strategies that align with studio goals, resulting in an efficient production pipeline and a high-quality visual output.
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Experienced in real‑time integration, asset optimization, shading, lighting, and AI‑assisted content creation using ComfyUI workflows.
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Adept at bridging creative and technical teams, defining production strategies, and implementing new technologies in active production environments.
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Proven ability to train, mentor and develop CG professionals.
Core Skills
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Real‑Time & Technical: Unreal Engine, Real‑Time Rendering, Pipeline Development, Workflow Optimization, Asset Development and Optimization, Scene Assembly, Version Control, Tool Evaluation & Testing
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Gen‑AI: ComfyUI, SDXL, Qwen, Flux, Ideogram, LTX, WAN, Hunyuan, AI‑assisted asset workflows, image‑to‑3D pipelines, video generation
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DCC Tools: Maya, ZBrush, Mari, Substance Painter, Photoshop, Nuke, Katana, VRay, Renderman, Arnold
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Leadership: Team Management, Cross‑Department Collaboration, Technical Direction, Production Strategy, Mentorship & Training, Client Communication
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Other: Problem Solving, Documentation, Quality Control, Creative Direction
Professional Experience
R&D Supervisor / CG Supervisor
Atomic Cartoons, Vancouver, January 2024 - June 2026
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Established the studio’s first Unreal Engine production workflow, defining asset standards, lookdev practices, lighting guidelines, and real‑time rendering processes.
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Evaluated, tested, and improved pipeline tools in collaboration with Pipeline TDs and production engineering.
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Delivered two full animated series while simultaneously building and refining the real‑time pipeline.
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Acted as the technical bridge between artists, production, and engineering, translating creative needs into actionable workflow improvements.
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Provided hands‑on direction for Unreal integration, asset ingestion, scene assembly, and performance optimization.
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Documented workflows, trained artists, and established best practices for real‑time production.
Part-Time Instructor
Bow Valley College, Calgary, September 2024 - Present
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Taught advanced asset development courses.
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Mentored students on demo‑reel creation and industry readiness.
Head of CG
Mavericks VFX, Toronto, May 2022 - August 2023
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Led the CG department, supervising CG Supervisors, Leads, and artists across multiple shows.
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Oversaw development and implementation of production workflows, tools, and technical strategies.
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Ensured consistent delivery quality through structured QC processes and cross‑department collaboration.
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Managed team growth, training, and mentorship while integrating new technologies into the pipeline.
CG Supervisor
Zoic Studios, Vancouver, Jun 2021 - May 2022
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Supervised show‑based 3D teams, providing creative and technical direction.
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Collaborated with VFX Supervisors and production to plan schedules and solve pipeline challenges.
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Ensured efficient delivery of assets and shots under tight deadlines.
CG Lead
Atmosphere VFX, Vancouver, Jan 2021 - Jun 2021
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Set up a standardized asset development workflow
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Implemented standards for faster workflows in the asset department
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Worked on a few TV Series for broadcast television
CG Supervisor
Double Negative, Vancouver, Nov 2018 - Dec 2020
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Supervised full 3D teams across multiple episodic productions.
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Provided creative feedback aligned with client vision.
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Solved technical issues and optimized workflows to meet production constraints.
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Participated in client reviews and cross‑department planning.
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Worked on the following TV shows: The Hot Zone; Altered Carbon S 2; Star Trek S 1, 2 and 3; Locke and Key, S 1
Part Time Instructor
Langara College, Vancouver, Oct 2019 - Oct 2021
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Taught modeling, texturing, shading, lighting, and demo‑reel development.
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Guided students through concept‑to‑final rendering workflows.
Part Time Instructor
Art Institute of Vancouver / LaSalle College Vancouver, Jul 2011 - Sept 2019
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Taught a variety of courses ranging from 3d Basics to Lighting and Rendering
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Supervised their schedule and milestones throughout the course, making sure they stay on track
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Helped students develop their modeling, texturing, shading and lighting skills to deliver a high quality, employable demo-reel.
Asset Lead
Method Studios, Vancouver, Jul 2016 – Nov 2018
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Managed the asset team tasked with modeling, sculpting and texturing all show-based 3D assets
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Worked with the layout, animation and lighting department to find efficient ways of building assets that fulfill the creative and technical requirements of the show
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Provided creative and technical feedback during asset build
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QC all asset deliverables before passing them to downstream departments
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Sourced relevant materials and references required for asset build
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Worked on the following feature films:
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Fantastic beasts and where to find them
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Guardians of the galaxy vol. 2
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Thor Ragnarok
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Godzilla, King of Monsters
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The Kitchen
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Ford vs Ferrari
Senior CG Generalist, Modeling Supervisor, Sept 2015 – Jul 2016
Fuse FX, Vancouver
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Assisted production with the bidding process for assets
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Worked closely with CG and VFX Supervisors to make sure the assets were built according to the concept art, creative briefs or practical reference
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Tasked with setting up an efficient modeling workflow for TV
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Helped set-up and develop a 3D pipeline for a starting studio
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Worked on the TV series:
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Dark Matter – Season 2
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The Magicians – Season 1
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Zoo – Season 1
Senior CG Generalist, Apr 2014 – Jul 2014
Prime Focus World, Vancouver
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Worked on the following feature films: The Interview, Mordecai, The Expendables 3
Senior CG Generalist, Aug 2012 – Sept 2015
Zoic Studios, Vancouver
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Fully developed assets according to art direction or practical reference
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Worked on the TV series:
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Once Upon a Time - Season 2 and 3
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Falling Skies - Season 4 and 5
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Arrow - Season 1
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The 100 - Season 1 and 2
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Wonderland - Season 1
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The Flash - Pilot
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Worked on feature films like Big Eyes, Hot Tub Time Machine 2
CG Generalist, May 2009 – Jul 2012
Rainmaker Entertainment, Vancouver
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Built assets according to art direction or toy reference
CG Generalist, Graphic Designer, Owner, 2002 – 2006
Edge Studio, Romania
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Delivered 3D work for clients across architecture, product design, manufacturing, education, and broadcast.
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Grew client base from a small startup to 50+ clients in four years.
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Managed artists, budgets, and project delivery.
Education
The Art institute of Vancouver, Jul 2007- Mar 2009
Diploma in 3D Modeling for Media Arts
Merit Award
University of Bucharest, Romania, Oct 1996 - Jun 2000
Bachelor's Degree in Law