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Highlights

 

  • Emmy‑winning CG Supervisor with 20 years of experience leading teams, building pipelines, and delivering high‑quality 3D content for feature films, episodic animation, and real‑time productions.

  • Proven ability to design, test, and deploy efficient workflows across various DCCs and emerging Gen‑AI tools.

  • Strong technical leadership background with a track record of improving production efficiency, solving complex pipeline challenges, and guiding teams through large‑scale deliveries.

  • Proven ability to develop and execute CG strategies that align with studio goals, resulting in an efficient production pipeline and a high-quality visual output.

  • Experienced in real‑time integration, asset optimization, shading, lighting, and AI‑assisted content creation using ComfyUI workflows.

  • Adept at bridging creative and technical teams, defining production strategies, and implementing new technologies in active production environments.

  • Proven ability to train, mentor and develop CG professionals.

         Core Skills

  • Real‑Time & Technical: Unreal Engine, Real‑Time Rendering, Pipeline Development, Workflow Optimization, Asset Development and Optimization, Scene Assembly, Version Control, Tool Evaluation & Testing

  • Gen‑AI: ComfyUI, SDXL, Qwen, Flux, Ideogram, LTX, WAN, Hunyuan, AI‑assisted asset workflows, image‑to‑3D pipelines, video generation

  • DCC Tools: Maya, ZBrush, Mari, Substance Painter, Photoshop, Nuke, Katana, VRay, Renderman, Arnold

  • Leadership: Team Management, Cross‑Department Collaboration, Technical Direction, Production Strategy, Mentorship & Training, Client Communication

  • Other: Problem Solving, Documentation, Quality Control, Creative Direction

 

 

Professional Experience

R&D Supervisor / CG Supervisor

Atomic Cartoons, Vancouver, January 2024 - June 2026

  • Established the studio’s first Unreal Engine production workflow, defining asset standards, lookdev practices, lighting guidelines, and real‑time rendering processes.

  • Evaluated, tested, and improved pipeline tools in collaboration with Pipeline TDs and production engineering.

  • Delivered two full animated series while simultaneously building and refining the real‑time pipeline.

  • Acted as the technical bridge between artists, production, and engineering, translating creative needs into actionable workflow improvements.

  • Provided hands‑on direction for Unreal integration, asset ingestion, scene assembly, and performance optimization.

  • Documented workflows, trained artists, and established best practices for real‑time production.

 

Part-Time Instructor

Bow Valley College, Calgary, September 2024 - Present

  • Taught advanced asset development courses.

  • Mentored students on demo‑reel creation and industry readiness.

 

Head of CG

Mavericks VFX, Toronto, May 2022 - August 2023

  • Led the CG department, supervising CG Supervisors, Leads, and artists across multiple shows.

  • Oversaw development and implementation of production workflows, tools, and technical strategies.

  • Ensured consistent delivery quality through structured QC processes and cross‑department collaboration.

  • Managed team growth, training, and mentorship while integrating new technologies into the pipeline.

 

CG Supervisor 

Zoic Studios, Vancouver, Jun 2021 - May 2022 

  • Supervised show‑based 3D teams, providing creative and technical direction.

  • Collaborated with VFX Supervisors and production to plan schedules and solve pipeline challenges.

  • Ensured efficient delivery of assets and shots under tight deadlines.

 

CG Lead 

Atmosphere VFX, Vancouver, Jan 2021 - Jun 2021

  • Set up a standardized asset development workflow

  • Implemented standards for faster workflows in the asset department

  • Worked on a few TV Series for broadcast television

   

 

CG Supervisor 

Double Negative, Vancouver, Nov 2018 - Dec 2020                                                                              

 

  • Supervised full 3D teams across multiple episodic productions.

  • Provided creative feedback aligned with client vision.

  • Solved technical issues and optimized workflows to meet production constraints.

  • Participated in client reviews and cross‑department planning.

  • Worked on the following TV shows: The Hot Zone; Altered Carbon S 2; Star Trek S 1, 2 and 3; Locke and Key, S 1

 

 

Part Time Instructor

Langara College, Vancouver, Oct 2019 - Oct 2021

  • Taught modeling, texturing, shading, lighting, and demo‑reel development.

  • Guided students through concept‑to‑final rendering workflows.

 

 

Part Time Instructor                            

Art Institute of Vancouver / LaSalle College Vancouver, Jul 2011 - Sept 2019

 

  • Taught a variety of courses ranging from 3d Basics to Lighting and Rendering

  • Supervised their schedule and milestones throughout the course, making sure they stay on track

  • Helped students develop their modeling, texturing, shading and lighting skills to deliver a high quality, employable demo-reel.

 

Asset Lead                                                           

Method Studios, Vancouver, Jul 2016 – Nov 2018

 

  • Managed the asset team tasked with modeling, sculpting and texturing all show-based 3D assets

  • Worked with the layout, animation and lighting department to find efficient ways of building assets that fulfill the creative and technical requirements of the show

  • Provided creative and technical feedback during asset build

  • QC all asset deliverables before passing them to downstream departments

  • Sourced relevant materials and references required for asset build

  • Worked on the following feature films:

  • Fantastic beasts and where to find them

  • Guardians of the galaxy vol. 2

  • Thor Ragnarok

  • Godzilla, King of Monsters

  • The Kitchen

  • Ford vs Ferrari

Senior CG Generalist, Modeling Supervisor, Sept 2015 – Jul 2016

Fuse FX, Vancouver

 

  • Assisted production with the bidding process for assets

  • Worked closely with CG and VFX Supervisors to make sure the assets were built according to the concept art, creative briefs or practical reference

  • Tasked with setting up an efficient modeling workflow for TV

  • Helped set-up and develop a 3D pipeline for a starting studio

  • Worked on the TV series:

  • Dark Matter – Season 2

  • The Magicians – Season 1

  • Zoo – Season 1

 

 

Senior CG Generalist, Apr 2014 – Jul 2014

Prime Focus World, Vancouver

 

  • Worked on the following feature films: The Interview, Mordecai, The Expendables 3

 

Senior CG Generalist, Aug 2012 – Sept 2015

Zoic Studios, Vancouver

 

  • Fully developed assets according to art direction or practical reference

  • Worked on the TV series:

  • Once Upon a Time - Season 2 and 3

  • Falling Skies - Season 4 and 5

  • Arrow - Season 1

  • The 100 - Season 1 and 2

  • Wonderland - Season 1

  • The Flash - Pilot

  • Worked on feature films like Big Eyes, Hot Tub Time Machine 2

CG Generalist, May 2009 – Jul 2012

Rainmaker Entertainment, Vancouver   

 

  • Built assets according to art direction or toy reference

 

CG Generalist, Graphic Designer, Owner, 2002 – 2006

Edge Studio, Romania

 

  • Delivered 3D work for clients across architecture, product design, manufacturing, education, and broadcast.

  • Grew client base from a small startup to 50+ clients in four years.

  • Managed artists, budgets, and project delivery.

 

 

Education

 

The Art institute of Vancouver, Jul 2007- Mar 2009

Diploma in 3D Modeling for Media Arts 

Merit Award

 

University of Bucharest, Romania, Oct 1996 - Jun 2000

Bachelor's Degree in Law

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